Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob a57b090b5c Merge pull request #12562 from paulmasson/patch-1 7 gadi atpakaļ
.github fbe827183e r87 8 gadi atpakaļ
build c1afee8fea r88 7 gadi atpakaļ
docs a57b090b5c Merge pull request #12562 from paulmasson/patch-1 7 gadi atpakaļ
editor 31bedc5f35 Editor: Added project title. 7 gadi atpakaļ
examples e3cbd3052b Fixed user height in webvr_vive examples. 7 gadi atpakaļ
src c1afee8fea r88 7 gadi atpakaļ
test d75c0585f1 Rebuild source unit tests 7 gadi atpakaļ
utils 31d8b0ae39 Merge pull request #12268 from cg-cnu/blender-constants 7 gadi atpakaļ
.gitignore ed44fb5012 Added .jshintrc file to .gitignore 8 gadi atpakaļ
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 gadi atpakaļ
LICENSE 6c2e03fea6 Update LICENSE 8 gadi atpakaļ
README.md 582cc2c7e8 Improved README example 8 gadi atpakaļ
bower.json d271add4e8 Added bower.json back. See #10431 8 gadi atpakaļ
package.json c1afee8fea r88 7 gadi atpakaļ
rollup.config.js 86424d9b31 Added regex comments to rollup.config 8 gadi atpakaļ

README.md

three.js

Gitter Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases