Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Ryan Lee a7c45c3b9f Added UI in Object Properties to set objects as visible/not visible. Only works in now defunct scene loader. 11 年之前
build 32919d703e Updated builds. 11 年之前
docs d5ab8a66e3 Removed SceneLoader. 11 年之前
editor d5ab8a66e3 Removed SceneLoader. 11 年之前
examples c070c019b7 Minor tweaks. 11 年之前
src 681c3b8261 XHRLoader: Fixed loadmanager/cache potential bugs. See #4819. 11 年之前
test 9582770323 Merge branch 'vector-methods' of https://github.com/twhittock/three.js into dev 11 年之前
utils a7c45c3b9f Added UI in Object Properties to set objects as visible/not visible. Only works in now defunct scene loader. 11 年之前
.gitignore 6536ce7052 gitignore node_modules 11 年之前
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 年之前
LICENSE 4857e75774 Update LICENSE 11 年之前
README.md dc0eaeb2c0 README: Removed requestAnimationFrame note. 11 年之前
bower.json fa4e4ae77f Updated bower. 11 年之前

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases