Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Ryan Lee a7c45c3b9f Added UI in Object Properties to set objects as visible/not visible. Only works in now defunct scene loader. 11 éve
build 32919d703e Updated builds. 11 éve
docs d5ab8a66e3 Removed SceneLoader. 11 éve
editor d5ab8a66e3 Removed SceneLoader. 11 éve
examples c070c019b7 Minor tweaks. 11 éve
src 681c3b8261 XHRLoader: Fixed loadmanager/cache potential bugs. See #4819. 11 éve
test 9582770323 Merge branch 'vector-methods' of https://github.com/twhittock/three.js into dev 11 éve
utils a7c45c3b9f Added UI in Object Properties to set objects as visible/not visible. Only works in now defunct scene loader. 11 éve
.gitignore 6536ce7052 gitignore node_modules 11 éve
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 éve
LICENSE 4857e75774 Update LICENSE 11 éve
README.md dc0eaeb2c0 README: Removed requestAnimationFrame note. 11 éve
bower.json fa4e4ae77f Updated bower. 11 éve

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases