Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Pontus Leitzler a8fb86c9f4 Added deletion of geometry properties. 10 years ago
build 0e632df696 Updated builds. 10 years ago
docs bccaa60fa9 MeshPhongMaterial: Removed metal property. Now that we have MeshPhysicalMaterial... 10 years ago
editor c91fb34dfd Editor: Better default position for HemisphereLight. 10 years ago
examples 348c706a46 Keep TrackballControls from consuming all events. 10 years ago
src a8fb86c9f4 Added deletion of geometry properties. 10 years ago
test 1ef8ba5adb Merge pull request #7445 from Mugen87/dev 10 years ago
utils 26633fa1ca WebGLRenderer: Removed no longer used WebGLMaterials. See #7440. 10 years ago
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 years ago
.npmignore 99d4757bd4 Add NPM support 10 years ago
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 years ago
LICENSE c12770459e change *copy; to © 10 years ago
README.md b113db75e1 <canvas> -> `WebGL` 10 years ago
bower.json 635b3e274d Fix bower.json ignores 10 years ago
package.json e55ba32040 Updated package.json 10 years ago

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases