Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Pontus Leitzler a8fb86c9f4 Added deletion of geometry properties. 10 年之前
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docs bccaa60fa9 MeshPhongMaterial: Removed metal property. Now that we have MeshPhysicalMaterial... 10 年之前
editor c91fb34dfd Editor: Better default position for HemisphereLight. 10 年之前
examples 348c706a46 Keep TrackballControls from consuming all events. 10 年之前
src a8fb86c9f4 Added deletion of geometry properties. 10 年之前
test 1ef8ba5adb Merge pull request #7445 from Mugen87/dev 10 年之前
utils 26633fa1ca WebGLRenderer: Removed no longer used WebGLMaterials. See #7440. 10 年之前
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 年之前
.npmignore 99d4757bd4 Add NPM support 10 年之前
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 年之前
LICENSE c12770459e change *copy; to © 10 年之前
README.md b113db75e1 <canvas> -> `WebGL` 10 年之前
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package.json e55ba32040 Updated package.json 10 年之前

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases