Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob aa4956b402 WebGLRenderer: Removed wireframe support on BufferGeometry. 11 vuotta sitten
build 61d81ef55e Updated builds. 11 vuotta sitten
docs 0a3ac8dca7 Update BufferGeometry.html 11 vuotta sitten
editor 84ba408694 Editor: When using JSONLoader use first material directly if materials array has only one item. 11 vuotta sitten
examples cb99e38164 PlaneGeometry extending PlaneBufferGeometry. 11 vuotta sitten
src aa4956b402 WebGLRenderer: Removed wireframe support on BufferGeometry. 11 vuotta sitten
test 9582770323 Merge branch 'vector-methods' of https://github.com/twhittock/three.js into dev 11 vuotta sitten
utils be4757d0f6 So now Geometry2 basically adds helper arrays to BufferGeometry. 11 vuotta sitten
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 vuotta sitten
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 vuotta sitten
LICENSE 4857e75774 Update LICENSE 11 vuotta sitten
README.md 75de3f1803 Updated README with BoxGeometry. 11 vuotta sitten
bower.json 731f39827d bower.json should not be excluded from the package 11 vuotta sitten

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases