Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

yomotsu aa74726ffc update getObjectCSSMatrix vor 8 Jahren
.github 14717cfa40 Add jsfiddle link to ISSUE_TEMPLATE.md vor 8 Jahren
build 6c7ef7e960 Updated builds. vor 8 Jahren
docs 63c049e01d Merge pull request #10972 from donmccurdy/feat-gltf2-docs-and-examples vor 8 Jahren
editor a09c989c08 don't allow scripts to be added to the camera vor 8 Jahren
examples aa74726ffc update getObjectCSSMatrix vor 8 Jahren
src ec3a866680 SkinnedMesh: Removing check for now. vor 8 Jahren
test 17cc0b08bd Use quatEquals on quaternions vor 8 Jahren
utils ad482004b7 Merge pull request #10581 from Sebasdc/export_double_sided_attribute vor 8 Jahren
.gitignore 5d32ac4d8a add .vscode directory to .gitignore vor 8 Jahren
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build vor 9 Jahren
LICENSE 6c2e03fea6 Update LICENSE vor 8 Jahren
README.md 09310167c2 Fixed Link to Migration Guide vor 8 Jahren
bower.json d271add4e8 Added bower.json back. See #10431 vor 8 Jahren
package.json 796431964b Merge pull request #10954 from donmccurdy/feat-dev-sourcemaps vor 8 Jahren
rollup.config.js 86424d9b31 Added regex comments to rollup.config vor 8 Jahren

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases