Mr.doob aa76dbc804 ColladaLoader: Removed default FlatShading. 10 anni fa
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cameras e45d64636d Moved CombinedCamera out of build. 11 anni fa
controls b996c620d4 Adds method to zero VR sensors 10 anni fa
crossfade ec3259270c Updated examples that could use PlaneBufferGeometry. 10 anni fa
curves 40cec1eb64 Moving NURBS code to /examples/js/curves for now. 12 anni fa
effects 295581dc98 VREffect improvements. 11 anni fa
exporters 91071670f8 small bugfix: Geometry parameters weren't exported 10 anni fa
geometries 9f69cbc3ac Decals: Code clean up. 11 anni fa
libs 3a0a43137d PnlTri.js Rev. 2.0: handles vertices and edges on other edges; faster & smaller too 11 anni fa
loaders aa76dbc804 ColladaLoader: Removed default FlatShading. 10 anni fa
math ec3259270c Updated examples that could use PlaneBufferGeometry. 10 anni fa
modifiers f46a2b841e Removed face.centroid and geometry.computeCentroids() 11 anni fa
postprocessing 68269fb45e Examples clean up. 11 anni fa
renderers 24479355aa Line: renamed type property to mode. 10 anni fa
shaders ab675778a8 Parallax mapping example 10 anni fa
utils be75f8a5bb Simplified ExtrudeGeometry UV code. 10 anni fa
wip 6c038a83ad Updated fromArray() usage. 10 anni fa
AudioObject.js bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() 11 anni fa
BlendCharacter.js aff4c1c2a1 This commit improves the flexibility of the animation system by allowing any 11 anni fa
BlendCharacterGui.js 4b456f8852 SkeletonHelper: Properly set matrixWorld transform. Also added skeleton toggles in animation examples. 11 anni fa
Car.js eecc8f7c5c Moved BufferGeometryUtils and UvsUtils to examples/js/utils. See #4835. 11 anni fa
Cloth.js db6a79a730 Fixed some more sub(a,b) to subVectors(a,b). 12 anni fa
CurveExtras.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 anni fa
Detector.js d7b445d0de browserify Detector.js 11 anni fa
ImprovedNoise.js 2a8abb5531 Implemented gero3 Rectangle optimisations. 14 anni fa
MD2Character.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 12 anni fa
MD2CharacterComplex.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 12 anni fa
MarchingCubes.js cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. 13 anni fa
Mirror.js 90ab0b70bf Polyfill for Math.sign(). 11 anni fa
Ocean.js ec3259270c Updated examples that could use PlaneBufferGeometry. 10 anni fa
Octree.js f46a2b841e Removed face.centroid and geometry.computeCentroids() 11 anni fa
PRNG.js 041054283a Messing with a new terrain generator demo. 14 anni fa
ParametricGeometries.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 anni fa
ShaderDeferred.js 060b294a12 WebGLDeferredRenderer: added tonemapping. 12 anni fa
ShaderGodRays.js 774fa4ae04 Added workaround for ANGLE bug in godrays example. 12 anni fa
ShaderSkin.js 04ce05d49c unifying shader names. 11 anni fa
ShaderTerrain.js 04ce05d49c unifying shader names. 11 anni fa
ShaderToon.js 36d2494d59 Renamed nWorld => worldNormal in shaders. 12 anni fa
SimplexNoise.js 9ad6e5445e fixes for dot operations in SimplexNoise. #1993 13 anni fa
SimulationRenderer.js ec3259270c Updated examples that could use PlaneBufferGeometry. 10 anni fa
SkyShader.js 55dd8add1e Initial import of Preetham Sky Shader and Example 11 anni fa
Sparks.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 anni fa
TypedArrayUtils.js 21322b785f Added performance improvement ideas 11 anni fa
UCSCharacter.js 953931d101 Fix a small problem in UCSCharacter 11 anni fa
WaterShader.js 82358f2b21 Fixed Mirror and WaterShader. Thanks @erichlof! 11 anni fa