Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Takahiro ad47d7dc0f Fix PMX parse bug of MMDLoader (#9127) 9 rokov pred
.github ea09112d93 Update ISSUE_TEMPLATE.md (#8943) 9 rokov pred
build 8b7a1e16cd Updated builds. 9 rokov pred
docs f48e908161 Clean up. 9 rokov pred
editor f49342d73e Editor: Clean up. 9 rokov pred
examples ad47d7dc0f Fix PMX parse bug of MMDLoader (#9127) 9 rokov pred
src 6b7ca21fb7 added support for THREE.Camera (#9125) 9 rokov pred
test ef57b34bba Benchmarks Suite Added (#8999) 9 rokov pred
utils fc1159a641 Added normal_flip.glsl 9 rokov pred
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 rokov pred
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 rokov pred
LICENSE c2e049403f Update LICENSE 9 rokov pred
README.md 84e6749fa3 Simplified README 9 rokov pred
bower.json 635b3e274d Fix bower.json ignores 10 rokov pred
package.json c06169348a npm run build-watch - automatically rebuild three.js when changes made (#9004) 9 rokov pred

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases