2
0

Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob ad50d97541 Reverted Math.randInt change. See discussion in 2258b069efb14a2fec6d96c161622b1c9577b09f. 10 жил өмнө
build 551dfd9c0c Updated builds. 10 жил өмнө
docs d668718943 Clarified slerp methods in docs 10 жил өмнө
editor 79a9676820 Editor: Fixed selectionBox. 10 жил өмнө
examples 08815bc10a Merge pull request #6888 from dubejf/orb 10 жил өмнө
src ad50d97541 Reverted Math.randInt change. See discussion in 2258b069efb14a2fec6d96c161622b1c9577b09f. 10 жил өмнө
test 559737eddd Color3: CSS colors parsing for rgba, hsl, hsla 10 жил өмнө
utils 715299b2ae Merge pull request #6805 from tschw/Blender_exporter_offsets 10 жил өмнө
.gitignore 6536ce7052 gitignore node_modules 11 жил өмнө
.npmignore 99d4757bd4 Add NPM support 10 жил өмнө
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 жил өмнө
LICENSE c12770459e change *copy; to © 10 жил өмнө
README.md b113db75e1 <canvas> -> `WebGL` 10 жил өмнө
bower.json 94b0ae1f47 Remove moot `version` property from bower.json dev branch 10 жил өмнө
package.json d59c631422 add code styling 10 жил өмнө

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases