Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob ae9934776f Controls: Adding keydown/keyup events listener to window. Fixes #4311 and #4327. 11 years ago
build 335083ea9e Updated builds. 11 years ago
docs fa13a99d11 Updated WebGlRenderer render Method Documentation 11 years ago
editor 8b01ca5b03 Editor: Simplified Helpers code. 11 years ago
examples ae9934776f Controls: Adding keydown/keyup events listener to window. Fixes #4311 and #4327. 11 years ago
src 9410acc9a9 #4289 Move isPowerOfTwo to THREE.Math and update all references 11 years ago
test 4f468cf9a4 Fix typo 11 years ago
utils d1d8606e46 Merge branch '3dsmax_exporter' of https://github.com/DoodleIncident/three.js into dev 11 years ago
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 years ago
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 12 years ago
LICENSE 4857e75774 Update LICENSE 11 years ago
README.md ad419d40bd r59 12 years ago
bower.json 4862f5f111 r65 11 years ago

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases