Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob aec75c71e0 Fixed glTFLoader breakage cause by recent matrixWorldNeedsUpdate default change. 11 سال پیش
build 2c80b469b2 Updated builds. 11 سال پیش
docs 3530f329ee Docs: Opera 12 support. 11 سال پیش
editor 797c414a40 Editor: Select parent when deleting object. 11 سال پیش
examples aec75c71e0 Fixed glTFLoader breakage cause by recent matrixWorldNeedsUpdate default change. 11 سال پیش
src 965d5024ae Update ShaderChunk.js 11 سال پیش
test 9582770323 Merge branch 'vector-methods' of https://github.com/twhittock/three.js into dev 11 سال پیش
utils 60bf8fbf97 WebGLRenderer: Implemented RawShaderMaterial. Included example. Fixes #3121 and #4518. 11 سال پیش
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 سال پیش
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 12 سال پیش
LICENSE 4857e75774 Update LICENSE 11 سال پیش
README.md 75de3f1803 Updated README with BoxGeometry. 11 سال پیش
bower.json 731f39827d bower.json should not be excluded from the package 11 سال پیش

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases