sunag b5d53e5dc4 WebGPURenderer: Reuse Meshes in PMREMGenerator and pmremVersion logic (#27988) 1 anno fa
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extras b5d53e5dc4 WebGPURenderer: Reuse Meshes in PMREMGenerator and pmremVersion logic (#27988) 1 anno fa
nodes 4639edd29f WebGPURenderer: Apply fog before tonemapping and encoding (#27850) 1 anno fa
Animation.js 7059b85ca3 WebGPURenderer: Support BatchMesh (#27937) 1 anno fa
Attributes.js 60f307f603 Universal Renderer and WebGPUBackend (#26079) 2 anni fa
Backend.js 02c8f0e05b WebGPURenderer: Cleanup codebase (#27622) 1 anno fa
Background.js 107efce7e5 Renderer: `backgroundIntensity` is not working (#27918) 1 anno fa
Binding.js 0b169138a9 WebGPURenderer: Performance revision (#26556) 2 anni fa
Bindings.js 9fb80cf753 WebGPURenderer: partial compute() shader support for WebGL backend (#27367) 1 anno fa
Buffer.js 60f307f603 Universal Renderer and WebGPUBackend (#26079) 2 anni fa
BufferUtils.js 60f307f603 Universal Renderer and WebGPUBackend (#26079) 2 anni fa
ChainMap.js 025b563b67 WebGPURenderer: Uniform Group (#27134) 1 anno fa
ClippingContext.js 158d8a10d4 WebGPURenderer: Support clipping (#27691) 1 anno fa
Color4.js d823a87988 WebGPURenderer: Color4 (#27222) 1 anno fa
ComputePipeline.js 60f307f603 Universal Renderer and WebGPUBackend (#26079) 2 anni fa
Constants.js 60f307f603 Universal Renderer and WebGPUBackend (#26079) 2 anni fa
CubeRenderTarget.js 517ce63ecc WebGPURenderer: CubeRenderTarget and CubeCamera (#26152) 2 anni fa
DataMap.js eda87b223e WebGPURenderer: Fix Renderer `dispose()` (#27471) 1 anno fa
Geometries.js 6d7566e5e4 Renderer: Call ID (#27101) 1 anno fa
Info.js f4a695c408 WebGPURenderer: Improve Infos logic (#27889) 1 anno fa
Pipeline.js 60f307f603 Universal Renderer and WebGPUBackend (#26079) 2 anni fa
Pipelines.js 3449f17e1e WebGPURenderer: implement compileAsync() (#27098) 1 anno fa
PostProcessing.js a3bf3208df WebGPURenderer: QuadMesh extended from Mesh (#27875) 1 anno fa
ProgrammableStage.js 9fb80cf753 WebGPURenderer: partial compute() shader support for WebGL backend (#27367) 1 anno fa
RenderContext.js f763181aca Renderer: Stencil Buffer disabled in RenderContext by default (#27908) 1 anno fa
RenderContexts.js 92390099a7 Examples: Clean up. (#27711) 1 anno fa
RenderList.js a0cb76952d WebGPURenderer: Occlusion queries with `renderer.isOccluded( object )` (#26335) 2 anni fa
RenderLists.js 60f307f603 Universal Renderer and WebGPUBackend (#26079) 2 anni fa
RenderObject.js 4736375b48 Nodes: Introduce `Node.needsUpdate=true` (#27904) 1 anno fa
RenderObjects.js 4736375b48 Nodes: Introduce `Node.needsUpdate=true` (#27904) 1 anno fa
RenderPipeline.js 60f307f603 Universal Renderer and WebGPUBackend (#26079) 2 anni fa
Renderer.js 1d370a476a Renderer: Move await method to `renderAsync` (#27939) 1 anno fa
SampledTexture.js 366e25eba1 Reuse NodeBuilder (#26729) 2 anni fa
Sampler.js 0b169138a9 WebGPURenderer: Performance revision (#26556) 2 anni fa
StorageBuffer.js 7050247031 WebGPU: Compute Particles (#26655) 2 anni fa
StorageBufferAttribute.js 28a8dff0ff WebGPURenderer: Add support for non-instanced meshes to StorageBuffer (#27712) 1 anno fa
StorageInstancedBufferAttribute.js 018473b999 StorageInstancedBufferAttribute: Cleanup (#27736) 1 anno fa
StorageTexture.js 4c7912c7b4 StorageTexture: Mipmaps (#27332) 1 anno fa
Textures.js e29ce31828 WebGPURenderer: Fix call clear() before rendering (#27835) 1 anno fa
Uniform.js 60f307f603 Universal Renderer and WebGPUBackend (#26079) 2 anni fa
UniformBuffer.js 60f307f603 Universal Renderer and WebGPUBackend (#26079) 2 anni fa
UniformsGroup.js d0ee260c95 TSL: `uniforms` (#27706) 1 anno fa