Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

arya-s b83a59a278 # This is a combination of 2 commits. 10 tahun lalu
build 12e790966c Updated builds. 10 tahun lalu
docs 674132db2d Collada doc fix 10 tahun lalu
editor e2d795c116 Editor: Style tweaks. 10 tahun lalu
examples b83a59a278 # This is a combination of 2 commits. 10 tahun lalu
src d4456f02cf r71dev 10 tahun lalu
test 6e77ef510a remove Matrix4.makeShear per @WestLangley here: https://github.com/mrdoob/three.js/pull/5788#issuecomment-67852744 10 tahun lalu
utils c5800d28b0 Merge pull request #5879 from bhouston/build.js-glsl-includes 10 tahun lalu
.gitignore 6536ce7052 gitignore node_modules 11 tahun lalu
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 tahun lalu
LICENSE a470f9cca5 Update LICENSE 10 tahun lalu
README.md bb3c743e67 Changed README example to use WebGLRenderer. 11 tahun lalu
bower.json 2dbc91ec21 Merge pull request #5888 from arodic/dev 10 tahun lalu

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases