Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Ben Owen b96f65fe45 Remove reference to bower.json, this no longer exists in three.js 7 anos atrás
.github a1daef37e5 r95 7 anos atrás
build f829d735dd Updated builds. 7 anos atrás
docs e8443b2e0d Merge pull request #14589 from Remi-Tribia/dev 7 anos atrás
editor 89a4f80215 Merge pull request #14170 from arodic/transform-controls 7 anos atrás
examples 371ee08d78 Merge remote-tracking branch 'mrdoob-origin/dev' into collada-exporter-non-buffer-geometry-fix 7 anos atrás
src e8443b2e0d Merge pull request #14589 from Remi-Tribia/dev 7 anos atrás
test 251ebc873f Merge pull request #14385 from donmccurdy/animation-optimize-optout-v3 7 anos atrás
utils 4561fa6458 Build: Added OffscreenCanvas to externs.js 7 anos atrás
.gitattributes 5446f535d1 git should handle the line endings 7 anos atrás
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 anos atrás
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 anos atrás
.travis.yml 3f191c3999 Travis CI 7 anos atrás
LICENSE 5498e9ec31 Update LICENSE 7 anos atrás
README.md e1f9e8541a README: Added Travis badge 7 anos atrás
package-lock.json e6171f7703 Update dev dependencies 7 anos atrás
package.json b96f65fe45 Remove reference to bower.json, this no longer exists in three.js 7 anos atrás
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 7 anos atrás

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies Build Status

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases