Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob bbd1133ac3 Merge pull request #15993 from garyo/fix/gltf-export-prefix-geom-attrs před 6 roky
.github 327c9dde64 r102 před 6 roky
build fd464360d3 Updated builds. před 6 roky
docs c70fbc88c6 Docs: corrected `LensflareElement` constructor args. před 6 roky
editor d7f440c326 Editor: Portrait mode. před 6 roky
examples bbd1133ac3 Merge pull request #15993 from garyo/fix/gltf-export-prefix-geom-attrs před 6 roky
src 234973bdd9 WebGLRenderer: Ensure buffers are not overwritten by onAfterRender(). před 6 roky
test 61a49191a8 Update BufferGeometry tets před 6 roky
utils 20378c5800 Merge pull request #15997 from linbingquan/clean-up před 6 roky
.editorconfig 3286c15d6a Keep that top comment, like other big libs do před 6 roky
.gitattributes 5446f535d1 git should handle the line endings před 7 roky
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore před 7 roky
.npmignore ccd86cc603 Include declaration files in npm package před 6 roky
.travis.yml 294d4b291a Tests against latest node před 6 roky
LICENSE 3b38509773 Update LICENSE před 6 roky
README.md b36f4af69d Clarify availability of renderers před 6 roky
package-lock.json 66863f3262 Editor: Removed Electron před 6 roky
package.json 66863f3262 Editor: Removed Electron před 6 roky
rollup-examples.config.js 3bac627f55 Clean up. před 6 roky
rollup.config.js 2752ab4cb7 Add DataTexture2DArray před 6 roky

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases