Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Elijah Snyder bf5abcc8ec Formatting updates, spaces to tabs, renamed private methods 10 年之前
build db9496cb18 Updated builds. 10 年之前
docs c83a7f967e Removed old lines 10 年之前
editor 8dcca16d48 Merge pull request #7210 from tamarintech/feature/AMFLoader 10 年之前
examples bf5abcc8ec Formatting updates, spaces to tabs, renamed private methods 10 年之前
src c07a5b8ac2 Merge pull request #6934 from bhouston/modernAnimationSystem 10 年之前
test a99f5f8f68 add tests for bufferGeometry 10 年之前
utils ce4c84709a missing files for the disabling of logging 10 年之前
.gitignore 6536ce7052 gitignore node_modules 11 年之前
.npmignore 99d4757bd4 Add NPM support 10 年之前
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 年之前
LICENSE c12770459e change *copy; to © 10 年之前
README.md b113db75e1 <canvas> -> `WebGL` 10 年之前
bower.json 94b0ae1f47 Remove moot `version` property from bower.json dev branch 10 年之前
package.json 0a5be9fb73 Updated package.son. 10 年之前

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases