Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Vivek Patel c03b0797be Punctuation consistency and typos 8 years ago
.github 14717cfa40 Add jsfiddle link to ISSUE_TEMPLATE.md 8 years ago
build b2cbafead5 Updated builds. 8 years ago
docs c03b0797be Punctuation consistency and typos 8 years ago
editor 9cfaa145aa Editor: Added shaders example. See #10800. 8 years ago
examples ce5e112f39 Fixed GLTFLoader example. 8 years ago
src 0a24f91309 Merge branch 'dev' into FixSkinningShadow 8 years ago
test 3e409c2e64 Merge pull request #10864 from donmccurdy/test-object3d 8 years ago
utils ad482004b7 Merge pull request #10581 from Sebasdc/export_double_sided_attribute 8 years ago
.gitignore 5d32ac4d8a add .vscode directory to .gitignore 8 years ago
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 years ago
LICENSE 6c2e03fea6 Update LICENSE 8 years ago
README.md 09310167c2 Fixed Link to Migration Guide 8 years ago
bower.json d271add4e8 Added bower.json back. See #10431 8 years ago
package.json 551fba8438 Add NPM command to watch and rebuild tests. 8 years ago
rollup.config.js a278d71cc0 Revert "Added license url in Rollup config" 8 years ago

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases