Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob c2005de588 Merge pull request #18156 from WestLangley/dev_encoding hace 5 años
.github 3bbd5eb65e r111 hace 5 años
build 7ff2535d75 Updated builds. hace 5 años
docs bd0ef2a79c Docs: Updated MeshStandardMaterial page. hace 5 años
editor a5ff410c09 WebGLRenderer: Remove gammaOutput, introduce outputEncoding. hace 5 años
examples c2005de588 Merge pull request #18156 from WestLangley/dev_encoding hace 5 años
files 3536f494e0 Docs: Fixed language selector. hace 5 años
src c2005de588 Merge pull request #18156 from WestLangley/dev_encoding hace 5 años
test f1887abb45 Fixed GLTFExporter unit test. hace 5 años
utils 069ef099f3 Modularize: Remove WebVR.js hace 5 años
.editorconfig f1ba3a32ed Remove indent size from .editorconfig hace 6 años
.gitattributes 5446f535d1 git should handle the line endings hace 7 años
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore hace 7 años
.npmignore ccd86cc603 Include declaration files in npm package hace 6 años
.travis.yml 294d4b291a Tests against latest node hace 7 años
LICENSE 3b38509773 Update LICENSE hace 6 años
README.md a53ee62602 use shared-invite url for slack hace 6 años
icon.png c69db34ef8 Added icon.png hace 6 años
package-lock.json 0998172670 Updated dev dependencies. hace 5 años
package.json 3bbd5eb65e r111 hace 5 años

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases