Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob c2005de588 Merge pull request #18156 from WestLangley/dev_encoding 5 tahun lalu
.github 3bbd5eb65e r111 5 tahun lalu
build 7ff2535d75 Updated builds. 5 tahun lalu
docs bd0ef2a79c Docs: Updated MeshStandardMaterial page. 5 tahun lalu
editor a5ff410c09 WebGLRenderer: Remove gammaOutput, introduce outputEncoding. 5 tahun lalu
examples c2005de588 Merge pull request #18156 from WestLangley/dev_encoding 5 tahun lalu
files 3536f494e0 Docs: Fixed language selector. 5 tahun lalu
src c2005de588 Merge pull request #18156 from WestLangley/dev_encoding 5 tahun lalu
test f1887abb45 Fixed GLTFExporter unit test. 5 tahun lalu
utils 069ef099f3 Modularize: Remove WebVR.js 5 tahun lalu
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 tahun lalu
.gitattributes 5446f535d1 git should handle the line endings 7 tahun lalu
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 tahun lalu
.npmignore ccd86cc603 Include declaration files in npm package 6 tahun lalu
.travis.yml 294d4b291a Tests against latest node 7 tahun lalu
LICENSE 3b38509773 Update LICENSE 6 tahun lalu
README.md a53ee62602 use shared-invite url for slack 6 tahun lalu
icon.png c69db34ef8 Added icon.png 6 tahun lalu
package-lock.json 0998172670 Updated dev dependencies. 5 tahun lalu
package.json 3bbd5eb65e r111 5 tahun lalu

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases