Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob c2005de588 Merge pull request #18156 from WestLangley/dev_encoding 5 vuotta sitten
.github 3bbd5eb65e r111 5 vuotta sitten
build 7ff2535d75 Updated builds. 5 vuotta sitten
docs bd0ef2a79c Docs: Updated MeshStandardMaterial page. 5 vuotta sitten
editor a5ff410c09 WebGLRenderer: Remove gammaOutput, introduce outputEncoding. 5 vuotta sitten
examples c2005de588 Merge pull request #18156 from WestLangley/dev_encoding 5 vuotta sitten
files 3536f494e0 Docs: Fixed language selector. 5 vuotta sitten
src c2005de588 Merge pull request #18156 from WestLangley/dev_encoding 5 vuotta sitten
test f1887abb45 Fixed GLTFExporter unit test. 5 vuotta sitten
utils 069ef099f3 Modularize: Remove WebVR.js 5 vuotta sitten
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 vuotta sitten
.gitattributes 5446f535d1 git should handle the line endings 7 vuotta sitten
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 vuotta sitten
.npmignore ccd86cc603 Include declaration files in npm package 6 vuotta sitten
.travis.yml 294d4b291a Tests against latest node 7 vuotta sitten
LICENSE 3b38509773 Update LICENSE 6 vuotta sitten
README.md a53ee62602 use shared-invite url for slack 6 vuotta sitten
icon.png c69db34ef8 Added icon.png 6 vuotta sitten
package-lock.json 0998172670 Updated dev dependencies. 5 vuotta sitten
package.json 3bbd5eb65e r111 5 vuotta sitten

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases