2
0

Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob c25584ed2e Merge pull request #13128 from Mugen87/dev4 7 жил өмнө
.github 49993c2dc9 Added codepen templates and updated jsfiddles 7 жил өмнө
build 9280a53a7e Updated builds. 7 жил өмнө
docs 4daf52610c Merge pull request #13109 from johnmarinelli/update-buffer-geometry-docs 7 жил өмнө
editor e18b7259e7 CLean up 7 жил өмнө
examples a7244da0f5 Merge pull request #13112 from takahirox/FixGLTFExporterProcessAnimation 7 жил өмнө
src 972e7e3fee WebGLRenderer: Init dataCount with Infinity 7 жил өмнө
test c5254b7343 Update test for LensFlare 7 жил өмнө
utils c713e695b9 assignement to itself is unnessecary 7 жил өмнө
.gitattributes 5446f535d1 git should handle the line endings 7 жил өмнө
.gitignore 139be23873 visual studio folder can safely be ignored 7 жил өмнө
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 жил өмнө
LICENSE 5498e9ec31 Update LICENSE 7 жил өмнө
README.md 582cc2c7e8 Improved README example 8 жил өмнө
bower.json d271add4e8 Added bower.json back. See #10431 8 жил өмнө
package.json e7bfbd46ff Updated package.json 7 жил өмнө
rollup.config.js 91812f55cd Updated Rollup to ^0.51.0 7 жил өмнө

README.md

three.js

Gitter Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases