Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob c31b30a1b4 WebGLObjects: Hackish approach to update only once per frame. 8 rokov pred
.github 14717cfa40 Add jsfiddle link to ISSUE_TEMPLATE.md 8 rokov pred
build c0e84ad229 Updated builds. 8 rokov pred
docs a0362d837c Fixed code example error: there's no method distanceTo for Vector4 8 rokov pred
editor 9cfaa145aa Editor: Added shaders example. See #10800. 8 rokov pred
examples 0de2da9239 Projector: Clip BufferGeometry-based Lines. Fixes #10853. 8 rokov pred
src c31b30a1b4 WebGLObjects: Hackish approach to update only once per frame. 8 rokov pred
test 3e409c2e64 Merge pull request #10864 from donmccurdy/test-object3d 8 rokov pred
utils ad482004b7 Merge pull request #10581 from Sebasdc/export_double_sided_attribute 8 rokov pred
.gitignore 5d32ac4d8a add .vscode directory to .gitignore 8 rokov pred
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 rokov pred
LICENSE 6c2e03fea6 Update LICENSE 8 rokov pred
README.md 09310167c2 Fixed Link to Migration Guide 8 rokov pred
bower.json d271add4e8 Added bower.json back. See #10431 8 rokov pred
package.json 551fba8438 Add NPM command to watch and rebuild tests. 8 rokov pred
rollup.config.js a278d71cc0 Revert "Added license url in Rollup config" 8 rokov pred

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases