Mr.doob c39eca33ee Projector::projectScene now does a first pass through Projector::projectObject (which does frustum culling and object sorting). 14 years ago
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js 2a8abb5531 Implemented gero3 Rectangle optimisations. 14 years ago
obj cee1d4832f Merge remote branch 'alteredq/master' 14 years ago
textures ac5276b41f Added normal + ambient occlusion + displacement mapping demo. 14 years ago
camera_orthographic.html a2acf0b390 CanvasRenderer/SVGRenderer: RenderableFace4 is now gone. Unfortunately it created more problems than it solved. 14 years ago
canvasrenderer_sandbox.html c39eca33ee Projector::projectScene now does a first pass through Projector::projectObject (which does frustum culling and object sorting). 14 years ago
geometry_birds.html a2acf0b390 CanvasRenderer/SVGRenderer: RenderableFace4 is now gone. Unfortunately it created more problems than it solved. 14 years ago
geometry_cube.html a2acf0b390 CanvasRenderer/SVGRenderer: RenderableFace4 is now gone. Unfortunately it created more problems than it solved. 14 years ago
geometry_earth.html 00795b3a83 Updated CanvasRenderer and some examples to handle the `Texture( image, mapping)` approach. 14 years ago
geometry_large_mesh.html 67250c69d9 Merging with alteredq's branch. 14 years ago
geometry_minecraft.html bf495aa486 Yet another geometry optimisation to the minecraft demo. 14 years ago
geometry_minecraft_ao.html 2c1e6a1368 Forgot to remove hardcoded fog color in shader. 14 years ago
geometry_panorama.html a030086cf5 `texture.loaded = true` → `texture.image.loaded = true` 14 years ago
geometry_panorama_fisheye.html a030086cf5 `texture.loaded = true` → `texture.image.loaded = true` 14 years ago
geometry_terrain.html 10e21dde88 `Geometry::computeNormals` → `Geometry::computeFaceNormals` 14 years ago
geometry_terrain_gl.html 2a8abb5531 Implemented gero3 Rectangle optimisations. 14 years ago
interactive_cubes.html 22f48a731b CanvasRenderer handles textures again. 15 years ago
interactive_cubes_tween.html b449fdf5a8 Added a variation of the interactive example (using Tween.js) 15 years ago
interactive_voxelpainter.html 59304d8a6e Matrix4.transformVector3 ⟶ Matrix4.multiplyVector3 14 years ago
lights_pointlights.html bf495aa486 Yet another geometry optimisation to the minecraft demo. 14 years ago
lights_pointlights_gl.html e0c6dcb0cc Switched one more Walt to binary loader with progress reporting. 14 years ago
lights_pointlights_smooth.html bf495aa486 Yet another geometry optimisation to the minecraft demo. 14 years ago
lights_test.html b913baa6f0 Code clean up and minor optimisations. 14 years ago
lines_sphere.html 22f48a731b CanvasRenderer handles textures again. 15 years ago
lines_test.html b913baa6f0 Code clean up and minor optimisations. 14 years ago
materials.html 00795b3a83 Updated CanvasRenderer and some examples to handle the `Texture( image, mapping)` approach. 14 years ago
materials_cars.html 5e74c741c1 Retired MeshCubeMaterial: replaced it with MeshShaderMaterial "cube" defined in ShaderUtils. 14 years ago
materials_cubemap.html 5e74c741c1 Retired MeshCubeMaterial: replaced it with MeshShaderMaterial "cube" defined in ShaderUtils. 14 years ago
materials_cubemap_balls_reflection.html 5e74c741c1 Retired MeshCubeMaterial: replaced it with MeshShaderMaterial "cube" defined in ShaderUtils. 14 years ago
materials_cubemap_balls_refraction.html 5e74c741c1 Retired MeshCubeMaterial: replaced it with MeshShaderMaterial "cube" defined in ShaderUtils. 14 years ago
materials_cubemap_escher.html 5e74c741c1 Retired MeshCubeMaterial: replaced it with MeshShaderMaterial "cube" defined in ShaderUtils. 14 years ago
materials_cubemap_refraction.html 5e74c741c1 Retired MeshCubeMaterial: replaced it with MeshShaderMaterial "cube" defined in ShaderUtils. 14 years ago
materials_depth.html fe82bdbda9 Came up with a crazy approach to get Vertex Colors. Gouraud yet on step closer. 15 years ago
materials_gl.html 02f81a26f4 Merging with alteredq's branch. 14 years ago
materials_grass.html c13377d736 Added crappy grass WebGL example. 14 years ago
materials_multimaterials.html dde35ca06e Minor changes. 14 years ago
materials_normal.html 0f52ae5a9b Added `ImageUtils::loadTexture`. 14 years ago
materials_normalmap.html ac5276b41f Added normal + ambient occlusion + displacement mapping demo. 14 years ago
materials_reflection.html 508d22f296 Synced with mrdoob's branch. 14 years ago
materials_shaders.html fbfa375d2c src/io/Loader.js ⟶ src/extras/io/Loader.js 15 years ago
materials_shaders_fresnel.html 5e74c741c1 Retired MeshCubeMaterial: replaced it with MeshShaderMaterial "cube" defined in ShaderUtils. 14 years ago
materials_video.html a030086cf5 `texture.loaded = true` → `texture.image.loaded = true` 14 years ago
obj_convert_test.html a030086cf5 `texture.loaded = true` → `texture.image.loaded = true` 14 years ago
particles_floor.html 5e2c480b89 Implemented Frustum checking to `Projector::projectObjects` (thanks errynp) 14 years ago
particles_random.html 5e2c480b89 Implemented Frustum checking to `Projector::projectObjects` (thanks errynp) 14 years ago
particles_sprites.html 5e2c480b89 Implemented Frustum checking to `Projector::projectObjects` (thanks errynp) 14 years ago
particles_waves.html 5e2c480b89 Implemented Frustum checking to `Projector::projectObjects` (thanks errynp) 14 years ago
uqbiquity_test.html c39eca33ee Projector::projectScene now does a first pass through Projector::projectObject (which does frustum culling and object sorting). 14 years ago
webglrenderer2_sandbox.html 5e2c480b89 Implemented Frustum checking to `Projector::projectObjects` (thanks errynp) 14 years ago