Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Garrett Johnson ca92a4eb4b remove window.csm 5 vuotta sitten
.github 28a288d68c Automatic regression testing with CI 5 vuotta sitten
build 079fb8a7df Updated builds. 5 vuotta sitten
docs 72f0dceabf WebGLRenderer: Removed multiview code. 5 vuotta sitten
editor d77016c1c3 Merge pull request #18718 from Mugen87/dev11 5 vuotta sitten
examples ca92a4eb4b remove window.csm 5 vuotta sitten
files 3536f494e0 Docs: Fixed language selector. 5 vuotta sitten
src 72f0dceabf WebGLRenderer: Removed multiview code. 5 vuotta sitten
test a2c796faa6 Tests: ignore css3d_youtube 5 vuotta sitten
utils db017959be Merge pull request #18728 from Mugen87/dev43 5 vuotta sitten
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 vuotta sitten
.gitattributes 5446f535d1 git should handle the line endings 7 vuotta sitten
.gitignore 34cc4ef530 fixed some left minimap.js codes 5 vuotta sitten
.npmignore ccd86cc603 Include declaration files in npm package 6 vuotta sitten
.travis.yml a043873b77 Add puppeteer checks to eliminate freezing 5 vuotta sitten
LICENSE e122db35fe Update LICENSE 5 vuotta sitten
README.md f5d83e9d86 README: Tweaked badges order. 5 vuotta sitten
icon.png c69db34ef8 Added icon.png 6 vuotta sitten
package-lock.json f0947c6880 Updated package-lock.json 5 vuotta sitten
package.json 18aad80f17 Package.json: http-server 5 vuotta sitten

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlack

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases