Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob ca9f11af25 Merge pull request #12156 from Mugen87/lint hace 8 años
.github fbe827183e r87 hace 8 años
build 8abea6fc30 Updated builds. hace 8 años
docs 90a7955e40 Merge pull request #12128 from WestLangley/dev-lookAt hace 8 años
editor cb1413e7f1 Make sure no global variables are created hace 8 años
examples fd9c6308a1 ViveController: Gamepads has more than 4 items in Edge. hace 8 años
src 493b6e1a5e Clean up linter warnings hace 8 años
test cbcc372184 Moved MorphBlendMesh to examples/js. hace 8 años
utils 38ee6ae015 Update constants.py hace 8 años
.gitignore ed44fb5012 Added .jshintrc file to .gitignore hace 8 años
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build hace 9 años
LICENSE 6c2e03fea6 Update LICENSE hace 8 años
README.md cbaf5f66df Update README.md hace 8 años
bower.json d271add4e8 Added bower.json back. See #10431 hace 8 años
package.json 5ce11d18c4 Bumped npm version. hace 8 años
rollup.config.js 86424d9b31 Added regex comments to rollup.config hace 8 años

README.md

three.js

Gitter Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases