Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob cb5a9e32fe Updated builds. 5 yıl önce
.github c9a83cdb1c Package.json: Added "lint-fix" script (#20033) 5 yıl önce
build cb5a9e32fe Updated builds. 5 yıl önce
docs ba9f8597d4 Merge pull request #13196 from node-3d/dev 5 yıl önce
editor 1c097d9df7 r119 5 yıl önce
examples ba9f8597d4 Merge pull request #13196 from node-3d/dev 5 yıl önce
files 688117aa7f Examples: Improvements to minimal list mode. 5 yıl önce
src ba9f8597d4 Merge pull request #13196 from node-3d/dev 5 yıl önce
test 3a56aedf68 Scene: Remove dispose(). 5 yıl önce
utils ba2f9e4936 Merge pull request #19982 from ianpurvis/fix-buble-cleanup 5 yıl önce
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 yıl önce
.gitattributes 5446f535d1 git should handle the line endings 7 yıl önce
.gitignore 08bac6a468 cleanup 5 yıl önce
LICENSE e122db35fe Update LICENSE 5 yıl önce
README.md 494729ad84 README: Improved cloning copy. 5 yıl önce
icon.png c69db34ef8 Added icon.png 6 yıl önce
package-lock.json 76514b4661 Updated: package.json 5 yıl önce
package.json 76514b4661 Updated: package.json 5 yıl önce

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases