Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob d0a3f9a093 Merge pull request #16432 from WestLangley/dev_rgbm_texture преди 6 години
.github 93e72ba7b2 r104 преди 6 години
build ee0a0634c8 Updated builds. преди 6 години
docs dc1b621fb2 JSM: Added more module versions of loaders. преди 6 години
editor 3ee4074c68 Editor: manifest.json clean up. преди 6 години
examples d0a3f9a093 Merge pull request #16432 from WestLangley/dev_rgbm_texture преди 6 години
files 51afa0b6ff Merge pull request #16433 from linbingquan/dev-doc преди 6 години
src 4bdf57ec8f Geometry: clean up. преди 6 години
test 61a49191a8 Update BufferGeometry tets преди 6 години
utils 40719eb42a JSM: Rebuild files. преди 6 години
.editorconfig 3286c15d6a Keep that top comment, like other big libs do преди 6 години
.gitattributes 5446f535d1 git should handle the line endings преди 7 години
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore преди 7 години
.npmignore ccd86cc603 Include declaration files in npm package преди 6 години
.travis.yml 294d4b291a Tests against latest node преди 6 години
LICENSE 3b38509773 Update LICENSE преди 6 години
README.md b36f4af69d Clarify availability of renderers преди 6 години
package-lock.json 6dca3f0090 Upgrade dev dependencies преди 6 години
package.json 6dca3f0090 Upgrade dev dependencies преди 6 години
rollup-examples.config.js 3bac627f55 Clean up. преди 6 години
rollup.config.js 2752ab4cb7 Add DataTexture2DArray преди 6 години

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases