Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Don McCurdy d17fa0ba2e [gltf] Fix opacity from common materials diffuseFactor. 8 年 前
.github c1109de4d9 Update ISSUE_TEMPLATE.md 8 年 前
build 1c4f5d749a r86 8 年 前
docs 36db74927b Update Group.html 8 年 前
editor 61520f0d8a Fixed some more lgtm.com alerts. 8 年 前
examples d17fa0ba2e [gltf] Fix opacity from common materials diffuseFactor. 8 年 前
src 8f391c352e Fix `info.renderer.points` counter for instanced rendering 8 年 前
test 8c9986a0dc [gltf] Sanitize node names. 8 年 前
utils 99daadc470 Fix variable name in `_scene_format` method of Blender exporter 8 年 前
.gitignore ed44fb5012 Added .jshintrc file to .gitignore 8 年 前
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 年 前
LICENSE 6c2e03fea6 Update LICENSE 8 年 前
README.md 9581718f53 Update README.md 8 年 前
bower.json d271add4e8 Added bower.json back. See #10431 8 年 前
package.json 1c4f5d749a r86 8 年 前
rollup.config.js 86424d9b31 Added regex comments to rollup.config 8 年 前

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases