Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

WestLangley d1e4631659 Texture rotation: new API vor 8 Jahren
.github c1109de4d9 Update ISSUE_TEMPLATE.md vor 8 Jahren
build 5d1b881043 Updated builds. vor 8 Jahren
docs d1e4631659 Texture rotation: new API vor 8 Jahren
editor ddc196f392 Editor: Clean up. vor 8 Jahren
examples d1e4631659 Texture rotation: new API vor 8 Jahren
src d1e4631659 Texture rotation: new API vor 8 Jahren
test cbcc372184 Moved MorphBlendMesh to examples/js. vor 8 Jahren
utils 03f7e5da84 Fixes to Maya exporter vor 8 Jahren
.gitignore ed44fb5012 Added .jshintrc file to .gitignore vor 8 Jahren
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build vor 9 Jahren
LICENSE 6c2e03fea6 Update LICENSE vor 8 Jahren
README.md e2256a3132 Add module import doc vor 8 Jahren
bower.json d271add4e8 Added bower.json back. See #10431 vor 8 Jahren
package.json 3cba41ad95 Update dev dependencies vor 8 Jahren
rollup.config.js 86424d9b31 Added regex comments to rollup.config vor 8 Jahren

README.md

three.js

Gitter Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases