Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob d5f3b24977 BufferGeometry: Moved morph/skinned code to fromDirectGeometry() 10 tahun lalu
build 309dcad1ac Updated builds. 10 tahun lalu
docs 6475b29ab8 Restored aoMap to MeshBasicMaterial 10 tahun lalu
editor 2665e375bf Replaced instanceof Array with Array.isArray(). See #5886. 10 tahun lalu
examples 2380b3a6bc Reverted morphtargets example. 10 tahun lalu
src d5f3b24977 BufferGeometry: Moved morph/skinned code to fromDirectGeometry() 10 tahun lalu
test 191bb16cd4 Renamed THREE.SegmentsLine to THREE.LineSegments. See 9b63a1d906e0e5f33cadc145664c6bf44aa68fed 10 tahun lalu
utils ed0b2eafe8 DirectGeometry: Removed indices. 10 tahun lalu
.gitignore 6536ce7052 gitignore node_modules 11 tahun lalu
.npmignore 99d4757bd4 Add NPM support 10 tahun lalu
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 tahun lalu
LICENSE c12770459e change *copy; to © 10 tahun lalu
README.md b113db75e1 <canvas> -> `WebGL` 10 tahun lalu
bower.json eee2319608 r71 10 tahun lalu
package.json 99d4757bd4 Add NPM support 10 tahun lalu

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases