Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

tsone d8c7ce23ea WebGLRenderer: Fixed bug where blending was always used with overrideMaterial -- even when material.transparent = false. This did not match material behavior when overrideMaterial was not used. Also refactored unnecessary useBlending parameter, as blending is only used if material.transparent === true. 10 år sedan
build 12e790966c Updated builds. 10 år sedan
docs 674132db2d Collada doc fix 10 år sedan
editor e2d795c116 Editor: Style tweaks. 10 år sedan
examples 48591ba844 Projector: Fixed morphtargets handling. Fixes #5933. 10 år sedan
src d8c7ce23ea WebGLRenderer: Fixed bug where blending was always used with overrideMaterial -- even when material.transparent = false. This did not match material behavior when overrideMaterial was not used. Also refactored unnecessary useBlending parameter, as blending is only used if material.transparent === true. 10 år sedan
test 6e77ef510a remove Matrix4.makeShear per @WestLangley here: https://github.com/mrdoob/three.js/pull/5788#issuecomment-67852744 10 år sedan
utils c5800d28b0 Merge pull request #5879 from bhouston/build.js-glsl-includes 10 år sedan
.gitignore 6536ce7052 gitignore node_modules 11 år sedan
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 år sedan
LICENSE a470f9cca5 Update LICENSE 10 år sedan
README.md bb3c743e67 Changed README example to use WebGLRenderer. 11 år sedan
bower.json 2dbc91ec21 Merge pull request #5888 from arodic/dev 10 år sedan

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases