Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Lewy Blue d90f6faad0 added page and some old links 8 年 前
.github 97c27038df Update ISSUE_TEMPLATE.md 9 年 前
build 9ab440efd1 Updated builds. 8 年 前
docs d90f6faad0 added page and some old links 8 年 前
editor b28ec61410 Deprecated SplineCurve3 8 年 前
examples cb54da6c20 Clean up. 8 年 前
src b3e0282ec4 Merge pull request #10390 from Mugen87/dev 8 年 前
test b28ec61410 Deprecated SplineCurve3 8 年 前
utils 3e342c1574 Blender exporter: Fix reference to missing constant 8 年 前
.gitignore d9ca12ad15 Ignore npm-debug.log files 8 年 前
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 年 前
LICENSE c2e049403f Update LICENSE 9 年 前
README.md 4704a6e148 add badging to README.md (#9992) 8 年 前
package.json 3ac9be75e2 r83 8 年 前
rollup.config.js 205b25856b Clean up. 8 年 前

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases