Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Guilherme Avila dd8cde9ff6 OrbitControls: clean up пре 6 година
.github 116c18d687 r106 пре 6 година
build fc024313aa Updated builds. пре 6 година
docs 103be76977 Docs: Simplify module guide. пре 6 година
editor 5a66cd6064 Examples: Move system.min.js to the editor. пре 6 година
examples dd8cde9ff6 OrbitControls: clean up пре 6 година
files 04ccaf5829 Docs/Examples: Fixed links on mobile. пре 6 година
src ea504f0807 OrbitControls: refactoring пре 6 година
test 595b69445f Constants test пре 6 година
utils ea504f0807 OrbitControls: refactoring пре 6 година
.editorconfig f1ba3a32ed Remove indent size from .editorconfig пре 6 година
.gitattributes 5446f535d1 git should handle the line endings пре 7 година
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore пре 7 година
.npmignore ccd86cc603 Include declaration files in npm package пре 6 година
.travis.yml 294d4b291a Tests against latest node пре 7 година
LICENSE 3b38509773 Update LICENSE пре 6 година
README.md 09f0fb45a5 Fix typo пре 6 година
package-lock.json de300df706 Adding @typescript packages back to try to make Travis happy. пре 6 година
package.json 159a40648e Bumped npm version. пре 6 година
rollup-examples.config.js 3bac627f55 Clean up. пре 6 година
rollup.config.js ab130804c7 Added missing constant to build config. пре 6 година

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases