Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob df7f4c85fc Merge remote-tracking branch 'origin/dev' into dev vor 10 Jahren
build 3c80a53f2d Updated builds. vor 10 Jahren
docs e17c07ee1b Merge pull request #5643 from xswordsx/patch-1 vor 10 Jahren
editor a62de76e74 Editor: Using SphericalReflectionMapping for envMap. vor 10 Jahren
examples 066f3ad4ed Merge pull request #5645 from WestLangley/dev-cleanup vor 10 Jahren
src ed70516e4e Removed SphericalRefractionMapping. See #5622. vor 10 Jahren
test 99b7e5311a Fix coding style vor 11 Jahren
utils 9dc0771fde Fixed exporter breakage. vor 10 Jahren
.gitignore 6536ce7052 gitignore node_modules vor 11 Jahren
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. vor 11 Jahren
LICENSE 4857e75774 Update LICENSE vor 11 Jahren
README.md bb3c743e67 Changed README example to use WebGLRenderer. vor 11 Jahren
bower.json 2d59713328 r69 vor 11 Jahren

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases