Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob e00632eab0 Merge pull request #5707 from Fonserbc/dev 10 лет назад
build 9dab1154d6 Updated builds. 10 лет назад
docs 3300ad82a9 Docs: UVMapping is now a constant. 10 лет назад
editor 85a9ce57e8 Examples: Mobile friendly. 10 лет назад
examples e00632eab0 Merge pull request #5707 from Fonserbc/dev 10 лет назад
src 2f716c0613 WebGLRenderer: Allow morphTarget values to be negative. Fixes #5712. 10 лет назад
test 05e26f97cc fix Euler.setFromQuaternion bug - see #5659 10 лет назад
utils 9dc0771fde Fixed exporter breakage. 10 лет назад
.gitignore 6536ce7052 gitignore node_modules 11 лет назад
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 лет назад
LICENSE 4857e75774 Update LICENSE 11 лет назад
README.md bb3c743e67 Changed README example to use WebGLRenderer. 11 лет назад
bower.json 2d59713328 r69 11 лет назад

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases