Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 e26225793d Examples: Clean up há 6 anos atrás
.github 93e72ba7b2 r104 há 6 anos atrás
build ee0a0634c8 Updated builds. há 6 anos atrás
docs 8895b3cf7b JSM: Added module and TS file for OrthographicTrackballControls. há 6 anos atrás
editor 3ee4074c68 Editor: manifest.json clean up. há 6 anos atrás
examples e26225793d Examples: Clean up há 6 anos atrás
files 51afa0b6ff Merge pull request #16433 from linbingquan/dev-doc há 6 anos atrás
src d906727d6b TS: Remove usage of CanvasRenderingContext2D. há 6 anos atrás
test 61a49191a8 Update BufferGeometry tets há 6 anos atrás
utils 8895b3cf7b JSM: Added module and TS file for OrthographicTrackballControls. há 6 anos atrás
.editorconfig 3286c15d6a Keep that top comment, like other big libs do há 6 anos atrás
.gitattributes 5446f535d1 git should handle the line endings há 7 anos atrás
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore há 7 anos atrás
.npmignore ccd86cc603 Include declaration files in npm package há 6 anos atrás
.travis.yml 294d4b291a Tests against latest node há 7 anos atrás
LICENSE 3b38509773 Update LICENSE há 6 anos atrás
README.md b36f4af69d Clarify availability of renderers há 6 anos atrás
package-lock.json 6dca3f0090 Upgrade dev dependencies há 6 anos atrás
package.json 6dca3f0090 Upgrade dev dependencies há 6 anos atrás
rollup-examples.config.js 3bac627f55 Clean up. há 6 anos atrás
rollup.config.js 2752ab4cb7 Add DataTexture2DArray há 6 anos atrás

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases