Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Michael Herzog e516dbbc08 Merge pull request #18204 from frading/typescript_font_definition пре 5 година
.github 3bbd5eb65e r111 пре 5 година
build 662d5acd06 Updated builds. пре 5 година
docs 7af21db4e1 Merge pull request #16909 from ranbuch/feature/support-costume-painter-sort-functions-2 пре 5 година
editor 1d217757dc Merge pull request #18185 from Mugen87/dev29 пре 5 година
examples 1550b4f631 rename prepare methods пре 5 година
files 3536f494e0 Docs: Fixed language selector. пре 5 година
src 6820de1f6c remove division parameter for Font.generateShapes in typescript definition file пре 5 година
test f1887abb45 Fixed GLTFExporter unit test. пре 5 година
utils 069ef099f3 Modularize: Remove WebVR.js пре 5 година
.editorconfig f1ba3a32ed Remove indent size from .editorconfig пре 6 година
.gitattributes 5446f535d1 git should handle the line endings пре 7 година
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore пре 7 година
.npmignore ccd86cc603 Include declaration files in npm package пре 6 година
.travis.yml 294d4b291a Tests against latest node пре 7 година
LICENSE 3b38509773 Update LICENSE пре 6 година
README.md a53ee62602 use shared-invite url for slack пре 6 година
icon.png c69db34ef8 Added icon.png пре 6 година
package-lock.json 0998172670 Updated dev dependencies. пре 5 година
package.json 3bbd5eb65e r111 пре 5 година

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases