Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob e58aadd75f Updated builds. 6 роки тому
.github 5360a81b8c r98 6 роки тому
build e58aadd75f Updated builds. 6 роки тому
docs 4ed670b0ba Merge pull request #15205 from andreasplesch/patch-1 6 роки тому
editor 771b015e47 Editor: Removed unused translations. 6 роки тому
examples 84dedf2f0b Merge pull request #15199 from cywarr/patch-1 6 роки тому
src 7f28fd49bf Properly orient helper in direction of light target 6 роки тому
test 2aaea0e8ad cleanup test 6 роки тому
utils f9c5ee5999 Utils: externs clean up. 7 роки тому
.gitattributes 5446f535d1 git should handle the line endings 7 роки тому
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 роки тому
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 роки тому
.travis.yml 294d4b291a Tests against latest node 7 роки тому
LICENSE 5498e9ec31 Update LICENSE 7 роки тому
README.md 70ff172db2 Update README.md 7 роки тому
package-lock.json 8d31b4706a Updated package.json 6 роки тому
package.json 8d31b4706a Updated package.json 6 роки тому
rollup.config.js 60a728d173 Rollup: Added plugin for converting gl constants to their values. 6 роки тому

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies Build Status

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides Canvas 2D, SVG, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases