Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 ec0a08c3a2 Mesh/Line/Points: Always use white as default color. 5 년 전
.github 9edcc24946 r112 5 년 전
build 2c68eeb1b0 Updated builds. 5 년 전
docs 913d02dde2 Docs: Use BufferGeometry in PointsMaterial code example. 5 년 전
editor a74cd7f830 Editor: Avoid dispatching unneeded events when adding materials. 5 년 전
examples 853576290e Water: Fix rendering with objects using depthWrite false. 5 년 전
files 3536f494e0 Docs: Fixed language selector. 5 년 전
src ec0a08c3a2 Mesh/Line/Points: Always use white as default color. 5 년 전
test 07335a8d35 WebGLRenderTargetCube -> WebGLCubeRenderTarget 5 년 전
utils 6999147844 Removed WebGLDeferredRenderer. 5 년 전
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 년 전
.gitattributes 5446f535d1 git should handle the line endings 7 년 전
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 년 전
.npmignore ccd86cc603 Include declaration files in npm package 6 년 전
.travis.yml 294d4b291a Tests against latest node 7 년 전
LICENSE e122db35fe Update LICENSE 5 년 전
README.md a53ee62602 use shared-invite url for slack 6 년 전
icon.png c69db34ef8 Added icon.png 6 년 전
package-lock.json 0998172670 Updated dev dependencies. 5 년 전
package.json 45418089bd Updated package.json 5 년 전

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases