Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob f04a113c48 Merge pull request #11594 from 06wj/patch-raycast 8 роки тому
.github c1109de4d9 Update ISSUE_TEMPLATE.md 8 роки тому
build 1c4f5d749a r86 8 роки тому
docs 36db74927b Update Group.html 8 роки тому
editor 61520f0d8a Fixed some more lgtm.com alerts. 8 роки тому
examples f899beae77 Uncomment usage of TextDecoder in GLTFLoader 8 роки тому
src d84ebe3a06 Fix mesh raycast bug when has multi-material 8 роки тому
test 8c9986a0dc [gltf] Sanitize node names. 8 роки тому
utils 99daadc470 Fix variable name in `_scene_format` method of Blender exporter 8 роки тому
.gitignore ed44fb5012 Added .jshintrc file to .gitignore 8 роки тому
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 роки тому
LICENSE 6c2e03fea6 Update LICENSE 8 роки тому
README.md 9581718f53 Update README.md 8 роки тому
bower.json d271add4e8 Added bower.json back. See #10431 8 роки тому
package.json 1c4f5d749a r86 8 роки тому
rollup.config.js 86424d9b31 Added regex comments to rollup.config 8 роки тому

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases