alteredq f32fc45541 Added WebGL version of pointlights example (including Walt's head mesh with vertex normals). 15 lat temu
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geometry 6f51ce7e8d * Trying to make the interaction stuff work... 15 lat temu
js 6f51ce7e8d * Trying to make the interaction stuff work... 15 lat temu
obj f32fc45541 Added WebGL version of pointlights example (including Walt's head mesh with vertex normals). 15 lat temu
textures fbbb78446d - Shadow texture for Earth demo 15 lat temu
camera_free.html 8ee8c9baf9 * three.js: Fixed terrain example (was still using Scene.add()) 15 lat temu
camera_orthographic.html 05ba1a2b1c * Nicer looking orthographic projection example. 15 lat temu
geometry_birds.html 647b4a57b8 * Added `PointLight` 15 lat temu
geometry_cube.html 7464f5ff97 * MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default. 15 lat temu
geometry_earth.html 6f51ce7e8d * Trying to make the interaction stuff work... 15 lat temu
geometry_terrain.html 8ee8c9baf9 * three.js: Fixed terrain example (was still using Scene.add()) 15 lat temu
geometry_vr.html 4f1cb8f48f * Added point lights example 15 lat temu
hci_clickcube.html 1b1fb7affe * Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating 15 lat temu
interactive_spheres.html 6f51ce7e8d * Trying to make the interaction stuff work... 15 lat temu
lights_pointlights.html 98693605e8 * Added point lights example 15 lat temu
lights_pointlights_gl.html f32fc45541 Added WebGL version of pointlights example (including Walt's head mesh with vertex normals). 15 lat temu
lights_test.html b150a74755 Synced with mrdoob's branch. 15 lat temu
lines_sphere.html 9c796ce6ae - Of course, all examples had to point to the renamed file... 15 lat temu
lines_test.html 9c796ce6ae - Of course, all examples had to point to the renamed file... 15 lat temu
materials_test.html c0d14df4a8 * Fixed examples that were still using scene.add() 15 lat temu
materials_video.html 7464f5ff97 * MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default. 15 lat temu
obj_convert_test.html b150a74755 Synced with mrdoob's branch. 15 lat temu
particles_floor.html 647b4a57b8 * Added `PointLight` 15 lat temu
particles_random.html 647b4a57b8 * Added `PointLight` 15 lat temu
particles_waves.html 647b4a57b8 * Added `PointLight` 15 lat temu
shader_test.html b150a74755 Synced with mrdoob's branch. 15 lat temu
test.html c0d14df4a8 * Fixed examples that were still using scene.add() 15 lat temu