Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Ian Purvis f5eb8197f5 AnimationObjectGroup: Convert to es6 class 5 سال پیش
.github 941a09bad2 add link to github draft PR page 4 سال پیش
build ee546ee074 Updated builds. 4 سال پیش
docs 39601236e1 Clean up 4 سال پیش
editor 9ea6a221c4 Editor: Revoke old video ObjectURLs 4 سال پیش
examples c52cf079b6 Merge pull request #21303 from Mugen87/dev48 4 سال پیش
files b963904e7a Examples: Fix toggle icon CSS issue. #19943 4 سال پیش
src f5eb8197f5 AnimationObjectGroup: Convert to es6 class 4 سال پیش
test 15ab0e6e6a Revert to *.prototype.is* = true 4 سال پیش
utils b5ff213880 Merge pull request #21244 from DavidPeicho/feature/copy3d 4 سال پیش
.babelrc.json 8642f52ef7 Eslint: add support for class properties 4 سال پیش
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 سال پیش
.gitattributes 5446f535d1 git should handle the line endings 7 سال پیش
.gitignore 08bac6a468 cleanup 5 سال پیش
LICENSE 75406c6313 Update LICENSE 4 سال پیش
README.md 66c3ffda9e README: Removed faulty button 4 سال پیش
icon.png c69db34ef8 Added icon.png 6 سال پیش
package-lock.json 1d31c7213d Updated dev dependencies. 4 سال پیش
package.json 1d31c7213d Updated dev dependencies. 4 سال پیش

README.md

three.js

NPM Package Build Size NPM Downloads Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	renderer.setAnimationLoop( animation );
	document.body.appendChild( renderer.domElement );

}

function animation( time ) {

	mesh.rotation.x = time / 2000;
	mesh.rotation.y = time / 1000;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2 GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases