Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Ian Purvis f5eb8197f5 AnimationObjectGroup: Convert to es6 class 5 anos atrás
.github 941a09bad2 add link to github draft PR page 4 anos atrás
build ee546ee074 Updated builds. 4 anos atrás
docs 39601236e1 Clean up 4 anos atrás
editor 9ea6a221c4 Editor: Revoke old video ObjectURLs 4 anos atrás
examples c52cf079b6 Merge pull request #21303 from Mugen87/dev48 4 anos atrás
files b963904e7a Examples: Fix toggle icon CSS issue. #19943 4 anos atrás
src f5eb8197f5 AnimationObjectGroup: Convert to es6 class 4 anos atrás
test 15ab0e6e6a Revert to *.prototype.is* = true 4 anos atrás
utils b5ff213880 Merge pull request #21244 from DavidPeicho/feature/copy3d 4 anos atrás
.babelrc.json 8642f52ef7 Eslint: add support for class properties 4 anos atrás
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 anos atrás
.gitattributes 5446f535d1 git should handle the line endings 7 anos atrás
.gitignore 08bac6a468 cleanup 5 anos atrás
LICENSE 75406c6313 Update LICENSE 4 anos atrás
README.md 66c3ffda9e README: Removed faulty button 4 anos atrás
icon.png c69db34ef8 Added icon.png 6 anos atrás
package-lock.json 1d31c7213d Updated dev dependencies. 4 anos atrás
package.json 1d31c7213d Updated dev dependencies. 4 anos atrás

README.md

three.js

NPM Package Build Size NPM Downloads Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	renderer.setAnimationLoop( animation );
	document.body.appendChild( renderer.domElement );

}

function animation( time ) {

	mesh.rotation.x = time / 2000;
	mesh.rotation.y = time / 1000;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2 GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases