Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

gam0022 f94947d200 Added dummyCamera for renderer.render(). hace 10 años
build 5aae5075b0 Updated builds. hace 10 años
docs 9c35621a3d Docs: BufferAttribute expects a TypedArray. See #7820. hace 10 años
editor ce5cd12786 Editor: Downstream ui.js. hace 10 años
examples f94947d200 Added dummyCamera for renderer.render(). hace 10 años
src b0bdf6826f WebGLRenderer: setPixelRatio() no longer needs to be called before setSize(). hace 10 años
test d05bd4fd4d Merge pull request #7686 from zz85/closed_spline hace 10 años
utils 0e43d8b074 Lambert shader clean up hace 10 años
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 hace 10 años
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build hace 10 años
CONTRIBUTING.md 1f968fe32c Update CONTRIBUTING.md hace 10 años
LICENSE c12770459e change *copy; to © hace 11 años
README.md b113db75e1 <canvas> -> `WebGL` hace 10 años
bower.json 635b3e274d Fix bower.json ignores hace 10 años
package.json ec6b4b4dd5 remove lodash dependency hace 10 años

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases