Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Simon Thiele fb8da4c635 Update Clock.js пре 10 година
build db9496cb18 Updated builds. пре 10 година
docs c83a7f967e Removed old lines пре 10 година
editor 56bbbd7b34 Merge pull request #7183 from elisee/rotation-and-local-snap пре 10 година
examples c54da3f3e5 ImmediateRenderObject: Promoted material (WebGLRenderer depends of it). пре 10 година
src fb8da4c635 Update Clock.js пре 10 година
test 7cb97cf7e3 change whitespace to tab пре 10 година
utils 71daf959ea Improve HemisphereLight illumination model пре 10 година
.gitignore 6536ce7052 gitignore node_modules пре 11 година
.npmignore 99d4757bd4 Add NPM support пре 10 година
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. пре 11 година
LICENSE c12770459e change *copy; to © пре 10 година
README.md b113db75e1 <canvas> -> `WebGL` пре 10 година
bower.json 94b0ae1f47 Remove moot `version` property from bower.json dev branch пре 10 година
package.json 0a5be9fb73 Updated package.son. пре 10 година

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases