Mr.doob fe3fbd7112 STLLoader: Outputing BufferGeomety out of parseBinary. 11 éve
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controls cfef344f9d Formatting fixes 11 éve
crossfade 9989f380fd Renamed all CubeGeometry instances. 11 éve
curves 40cec1eb64 Moving NURBS code to /examples/js/curves for now. 12 éve
effects e1bf2be936 Changed ParallaxBarrier to use rows as it seems to be more common. Fixes #4077. 12 éve
exporters 62e17f2e1a Clean up. 11 éve
geometries f46a2b841e Removed face.centroid and geometry.computeCentroids() 11 éve
libs 7103cf69d7 USC example clean up. 11 éve
loaders fe3fbd7112 STLLoader: Outputing BufferGeomety out of parseBinary. 11 éve
math a6929f1489 Replaced TypedArray experiments. 12 éve
modifiers f46a2b841e Removed face.centroid and geometry.computeCentroids() 11 éve
postprocessing 15c0f435ec Fixed BokehPass. 11 éve
renderers e48a3270e7 Updated raytracer example and added @alteredq's credit. 11 éve
shaders 7dabc9274d More compatible lens flare shader code as suggested by @ajstubbs in #3603. 12 éve
wip d93df0d431 PlaneGeometryB2: Adding vertices, normals, uvs array after creating buffers. "Just" 3x slower. 11 éve
AudioObject.js bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() 11 éve
BufferGeometryUtils.js 145eecb836 BufferGeometryUtils: Minor code clean up. 11 éve
Car.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 éve
Cloth.js db6a79a730 Fixed some more sub(a,b) to subVectors(a,b). 12 éve
CurveExtras.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 éve
Detector.js 58e46224b8 Fixed Detector code. See #3871. 12 éve
ImprovedNoise.js 2a8abb5531 Implemented gero3 Rectangle optimisations. 14 éve
MD2Character.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 13 éve
MD2CharacterComplex.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 13 éve
MarchingCubes.js cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. 13 éve
Mirror.js 82358f2b21 Fixed Mirror and WaterShader. Thanks @erichlof! 11 éve
Octree.js f46a2b841e Removed face.centroid and geometry.computeCentroids() 11 éve
PRNG.js 041054283a Messing with a new terrain generator demo. 14 éve
ParametricGeometries.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 éve
ShaderDeferred.js 060b294a12 WebGLDeferredRenderer: added tonemapping. 12 éve
ShaderGodRays.js 774fa4ae04 Added workaround for ANGLE bug in godrays example. 13 éve
ShaderSkin.js 04ce05d49c unifying shader names. 11 éve
ShaderTerrain.js 04ce05d49c unifying shader names. 11 éve
ShaderToon.js 36d2494d59 Renamed nWorld => worldNormal in shaders. 13 éve
SimplexNoise.js 9ad6e5445e fixes for dot operations in SimplexNoise. #1993 13 éve
SimulationRenderer.js cf6d41b320 Better for loop for SimulationRenderer 11 éve
Sparks.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 éve
TypedArrayUtils.js 21322b785f Added performance improvement ideas 11 éve
UCSCharacter.js 006625d3aa Removed irrelevant code. 11 éve
UVsUtils.js 602fcd0415 Added wrapping support and canvas size parameter to UVsDebug 12 éve
WaterShader.js 82358f2b21 Fixed Mirror and WaterShader. Thanks @erichlof! 11 éve