Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob ff0c85921f Updated builds. 8 лет назад
.github 14717cfa40 Add jsfiddle link to ISSUE_TEMPLATE.md 8 лет назад
build ff0c85921f Updated builds. 8 лет назад
docs edb5771db1 Create GLTF2Loader fork. 8 лет назад
editor 9cfaa145aa Editor: Added shaders example. See #10800. 8 лет назад
examples 1b02bbec40 [glTF] Fix typo in _each dependency resolution. 8 лет назад
src 4f821d393e TextureLoader: Clean up. 8 лет назад
test 4b946975f9 Removed duplicated build. 8 лет назад
utils ad482004b7 Merge pull request #10581 from Sebasdc/export_double_sided_attribute 8 лет назад
.gitignore 5d32ac4d8a add .vscode directory to .gitignore 8 лет назад
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 лет назад
LICENSE 6c2e03fea6 Update LICENSE 8 лет назад
README.md 09310167c2 Fixed Link to Migration Guide 8 лет назад
bower.json d271add4e8 Added bower.json back. See #10431 8 лет назад
package.json 6d096f8c83 Merge pull request #10650 from TristanVALCKE/UnitTesting 8 лет назад
rollup.config.js a278d71cc0 Revert "Added license url in Rollup config" 8 лет назад

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases