Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob ffda14bcf1 Updated builds. hace 10 años
build ffda14bcf1 Updated builds. hace 10 años
docs 6475b29ab8 Restored aoMap to MeshBasicMaterial hace 10 años
editor 2665e375bf Replaced instanceof Array with Array.isArray(). See #5886. hace 10 años
examples 2380b3a6bc Reverted morphtargets example. hace 10 años
src d5f3b24977 BufferGeometry: Moved morph/skinned code to fromDirectGeometry() hace 10 años
test 191bb16cd4 Renamed THREE.SegmentsLine to THREE.LineSegments. See 9b63a1d906e0e5f33cadc145664c6bf44aa68fed hace 10 años
utils ed0b2eafe8 DirectGeometry: Removed indices. hace 10 años
.gitignore 6536ce7052 gitignore node_modules hace 11 años
.npmignore 99d4757bd4 Add NPM support hace 10 años
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. hace 11 años
LICENSE c12770459e change *copy; to © hace 10 años
README.md b113db75e1 <canvas> -> `WebGL` hace 10 años
bower.json eee2319608 r71 hace 10 años
package.json 99d4757bd4 Add NPM support hace 10 años

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases