BitangentNode.js 1.4 KB

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  1. import { varying } from '../core/VaryingNode.js';
  2. import { cameraViewMatrix } from './CameraNode.js';
  3. import { normalGeometry, normalLocal, normalView, normalWorld, transformedNormalView } from './NormalNode.js';
  4. import { tangentGeometry, tangentLocal, tangentView, tangentWorld, transformedTangentView } from './TangentNode.js';
  5. const getBitangent = ( crossNormalTangent ) => crossNormalTangent.mul( tangentGeometry.w ).xyz;
  6. export const bitangentGeometry = /*#__PURE__*/ varying( getBitangent( normalGeometry.cross( tangentGeometry ) ), 'v_bitangentGeometry' ).normalize().toVar( 'bitangentGeometry' );
  7. export const bitangentLocal = /*#__PURE__*/ varying( getBitangent( normalLocal.cross( tangentLocal ) ), 'v_bitangentLocal' ).normalize().toVar( 'bitangentLocal' );
  8. export const bitangentView = /*#__PURE__*/ varying( getBitangent( normalView.cross( tangentView ) ), 'v_bitangentView' ).normalize().toVar( 'bitangentView' );
  9. export const bitangentWorld = /*#__PURE__*/ varying( getBitangent( normalWorld.cross( tangentWorld ) ), 'v_bitangentWorld' ).normalize().toVar( 'bitangentWorld' );
  10. export const transformedBitangentView = /*#__PURE__*/ getBitangent( transformedNormalView.cross( transformedTangentView ) ).normalize().toVar( 'transformedBitangentView' );
  11. export const transformedBitangentWorld = /*#__PURE__*/ transformedBitangentView.transformDirection( cameraViewMatrix ).normalize().toVar( 'transformedBitangentWorld' );